Childhood Video Games: You Can Never Go Home

Well, we all made it to Friday. And for those of us here in the States, our bank holiday weekend starts at some point this afternoon. Consequently, here is a post from xkcd that basically describes my childhood and when I would draw the layouts to linear scrolling video game landscapes for Mario.

Admittedly, it really has nothing to do with data visualisation or design, but we can make a tenuous connection to video game design.

What about Luigi?
What about Luigi?

But everything is now a standardised and bland national chainstore. And before anyone asks, yes, my favourite game was SimCity. Unfortunately there I only had the power to lay out public transit systems. Strangely, it and later variations avoided the concept of multi-use zoning.

So whenever your weekend begins today, enjoy your holiday.

Credit for the piece goes to Randall Munroe.

Author: Brendan Barry

I am a graphic designer who focuses on information design. My day job? Well, they asked me not to say. But to be clear, this blog is my something I do on my own time and does not represent the views of…my employers. I think what I can say is that given my interest in information design—be it in the shape of clear charts, maps, diagrams, or wayfinding systems—I am fortunate that my day job focuses on data visualisation. Outside of work, I try to stay busy with personal design work. Away from the world of design, I have become an amateur genealogist and family historian. You will sometimes see that area of work bleed into my posts.

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