Childhood Video Games: You Can Never Go Home

Well, we all made it to Friday. And for those of us here in the States, our bank holiday weekend starts at some point this afternoon. Consequently, here is a post from xkcd that basically describes my childhood and when I would draw the layouts to linear scrolling video game landscapes for Mario.

Admittedly, it really has nothing to do with data visualisation or design, but we can make a tenuous connection to video game design.

What about Luigi?
What about Luigi?

But everything is now a standardised and bland national chainstore. And before anyone asks, yes, my favourite game was SimCity. Unfortunately there I only had the power to lay out public transit systems. Strangely, it and later variations avoided the concept of multi-use zoning.

So whenever your weekend begins today, enjoy your holiday.

Credit for the piece goes to Randall Munroe.

Author: Brendan Barry

I am a graphic designer who focuses on information design. My day job? I am the data visualisation manager for the Federal Reserve Bank of Philadelphia. (This blog is my something I do on my own time and does not represent the views of the Fed, blah blah blah legal stuff.) And with my main interest in information design—be it in the shape of clear charts, maps, diagrams, or wayfinding systems—I am fortunate that my day job focuses on data visualisation. Outside of work, I try to stay busy with personal design work. Away from the world of design, I enjoy cooking and reading and am interested in various subjects from history and geography to politics to science to the arts. And I allow all of them to influence my work.

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